﻿<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>Pawn</title>
<link rel="stylesheet" type="text/css" href="VgerCore/VgerCore.css" />
</head>
<body>

<h1>Pawn</h1>

<p>
	Pawn assesses the value of items for you to make it easy to decide which items are better than others.&nbsp; 
	It&#39;s similar in purpose to mods such as Tank Points, but completely 
	customizable, and applicable to any class and situation.
	You can use it to help create multiple gear sets, or decide whether to take 
	that weapon with higher DPS or the one with more crit rating, or decide 
	between a necklace with MP5 and one with bonus healing.
</p>
<p>
	Pawn is a mod for hardcore World of Warcraft players—you may not like it if you&#39;re not the sort of person who agonizes over 
	stats and itemization.&nbsp; You can use premade Pawn &quot;scale tags&quot; that 
	other people make and post on forums to set up Pawn for your spec without 
	any extra effort.&nbsp; And, if you&#39;re the kind of person who goes 
	through Wowhead and Lootzor looking for exactly the items you want for your gear sets, 
	builds Excel spreadsheets, installs TheoryCraft, reads Elitist Jerks... well, Pawn might just be 
	right up your alley.</p>
<p>
	I welcome your feedback—see the Notes section.</p>
<h2>
	Installing Pawn</h2>
<p>
	Pawn is installed like pretty much every other World of Warcraft mod on the 
	planet.&nbsp; Extract the contents of the zip file to your Add-ons folder, 
	generally located here:</p>
<p class="codeblock">
	<code>C:\Program Files\World of Warcraft\Interface\Addons</code></p>
<h2>How Pawn works</h2>
<p>Pawn works by reading the tooltips for items in-game, and annotating them 
with some useful information, based on your personal preferences.&nbsp; Let&#39;s 
say that you&#39;re a shaman, and someone links the once-popular Molten Core tank shield Drillborer Disk in trade chat.&nbsp; With Pawn installed and set up, you might 
see the following when clicking that link:</p>
<div class="loot" style="margin-left: 1em;">
	<div class="itemname purple">Drillborer Disk</div>
	<div>Binds when picked up</div>
	<div>Off Hand&nbsp;&nbsp;&nbsp;&nbsp; Shield</div>
	<div>2539 Armor</div>
	<div>46 Block</div>
	<div>+10 Stamina</div>
	<div class="green">Equip: When struck in combat inflicts 3 Arcane damage to the attacker.&nbsp; 
		<span class="pawnblue">(*)</span></div>
	<div class="green">Equip: Increases your block rating by 10.</div>
	<div class="green">Equip: Increases the block value of your shield by 23.</div>
	<div>&nbsp;</div>
	<div class="pawnblue">Healbot: 31</div>
	<div class="pawnblue">PvP: 292</div>
	<div class="pawnblue">* Pawn gave no value to some stats.</div>
</div>
<p>There are a couple differences between a Pawn-enhanced item tooltip and the 
normal one.&nbsp; The most obvious is the set of numbers at the bottom.&nbsp; 
I&#39;ve set up Pawn to calculate two different values for each item 
I come across: one for my &quot;healbot&quot; gear set, and one for my &quot;PvP&quot; gear set.&nbsp; 
When I&#39;m healing in raids, I don&#39;t care too much about my armor, or my block 
stats.&nbsp; So, this tank shield isn&#39;t very useful to me; it got a rating of 31 
points.&nbsp; In contrast, in PVP and solo combat, I care a lot more about armor—maybe 
someday it will help me manage to get a spell off versus a rogue before I die.&nbsp; The value of this shield 
to me in a PVP situation is considerably higher: 292 points.</p>
<p>What are these points?&nbsp; They&#39;re exactly what I like them to be.&nbsp; 
Pawn lets you set up arbitrary valuation &quot;scales&quot; for every item you come across.&nbsp; 
For each scale, you get to assign a point value to each of a wide variety of stats.&nbsp; Pawn 
will then analyze the item for you, and quickly come up with a number score 
based on the criteria that you&#39;ve set up.&nbsp; Without having to configure 
anything, Pawn will create a scale for you called &quot;Pawn value&quot; that mimics the 
way that Blizzard values the items.&nbsp; If you just want a quick overview of 
how many stats an item has, the default scale might work well for you.</p>
<p>Not every possible property of an item can be given a value.&nbsp; For 
example, the Drillborer Disk reflects 3 arcane damage to each enemy who hits the 
shield.&nbsp; This isn&#39;t a common property for items in World of Warcraft to 
have, and Pawn doesn&#39;t know how to value it.&nbsp; It tells you this by adding 
an asterisk (*) to that stat on the tooltip, and then adding a helpful message 
to the bottom.&nbsp; When making the decision of whether or not to use Drillborer Disk, you&#39;ll need to keep that in mind; if you find another PvP 
shield that also gets a rating of about 292 points, then you should choose 
Drillborer, because it has an extra stat that wasn&#39;t taken into account for the 
rating.</p>
<p>Let&#39;s get started.&nbsp; First, log into your character, making sure that the 
Pawn mod is enabled.&nbsp; Once you log in, start hovering over items in 
your inventory, or click links in the trade channel.&nbsp; When you hover over things like herbs and ores and quest 
items, you&#39;ll notice that the tooltip doesn&#39;t look any different than it used 
to; that&#39;s because those items don&#39;t have stats.&nbsp; When you hover over 
equipment that you&#39;re wearing, though, you should see a new line at the bottom 
that lists a &quot;Pawn value.&quot;&nbsp; Without any input from you, Pawn is assigning a score 
to every item in your inventory, using a formula somewhat similar to what Blizzard uses 
when creating the items in the first place.&nbsp; (For more information on item 
level, check out the extensive
<a href="http://www.wowwiki.com/Formulas:Item_Values">WoWWiki page</a> on the 
subject, which I used when developing these default settings.)</p>
<p>It&#39;s possible to use Pawn right &quot;out of the box,&quot; but it&#39;s more likely that 
you&#39;ll want to customize its behavior after you try it out for a minute.&nbsp; 
So, without further ado, let&#39;s talk about customizing Pawn.</p>
<h2 id="ScaleTags">Scales</h2>
<p>Each of your characters has a unique set of options for Pawn, and can have 
any number of valuation scales, which often (but not always) represent 
different sets of gear or situations you find your character in, or different 
talent specs.&nbsp; A 
valuation scale has two things: a name, such as &quot;Pawn value&quot;, and a list of 
stats and how many points each stat is worth.</p>
<p>The first 
thing you&#39;ll need to do is decide what you&#39;ll do with Pawn.&nbsp; The important 
thing to remember is that Pawn doesn&#39;t decide which stats are best for your 
character!&nbsp; You need to make this decision for yourself, and tailor it to 
the way that you play.&nbsp; Once you &quot;tell&quot; Pawn which stats you like, it does 
all of the math to tell you which items are better than others, exactly 
according to what you think of each stat.&nbsp; Here are some suggestions to get 
you started:</p>
<ul>
	<li>One possibility is just having Pawn calculate the total attack power 
	that an item will give you.&nbsp; A feral druid in cat form gets two points 
	of attack power per point of strength, one point of attack power per point 
	of agility, one point of attack power per point of attack power on the item 
	(of course), and no benefit from ranged attack power.&nbsp; This druid could 
	set up a scale called &quot;attack power&quot; that adds those numbers up 
	automatically: Strength = 2, Agility = 1, Attack power = 1, Feral AP = 1, and Ranged 
	AP = 0.</li>
	<li>Healers need to balance a variety of different stats to maximize their 
	healing output: intellect, spirit, +healing, and mana per five.&nbsp; 
	They don&#39;t care about strength and agility.&nbsp; So, a &quot;healbot&quot; valuation 
	scale could be Strength = 0, Agility = 0, Stamina = 0.5, Intellect = 1, 
	Spirit = 1, Healing = 0.5, Spell damage = 0, and Mana per 5 = 3.5.</li>
	<li>Hybrid classes often need totally different gear for their different 
	specs.&nbsp; A resto shaman needs healing gear, but an enhancement shaman 
	needs melee DPS gear.&nbsp; If you&#39;re a resto shaman, but when possible you 
	try to collect some enhancement gear so you can respec in the future, you 
	might have two scales: one for healing gear, and one for enhancement gear.&nbsp; 
	Even when you&#39;re healing the instance, you can see if those bracers that 
	nobody wants are worth picking up for your enhancement set.&nbsp; Pawn will 
	show you both numbers on each item you come across.</li>
	<li>Many people have a set of resistance gear, but deciding between an 
	item that has 15 resistance and another that has 10 resistance but 
	also a bunch of nice stats can be hard.&nbsp; You can set up a scale that helps 
	you decide whether those extra few points of resistance are worth 
	sacrificing all of those stats.</li>
	<li>Similar mods to Pawn exist for more specialized roles.&nbsp; For 
	example, Tank Points is a popular mod for warriors that helps balance 
	different types of gear.&nbsp; TP has different functionality from what Pawn 
	provides, but you can make similar sorts of decisions about tanking gear in 
	Pawn using the same system that you&#39;d use for all of your other characters.&nbsp; 
	Remember, Pawn does a lot of math for you, but it won&#39;t tell you which stats 
	are more desirable than others; that&#39;s for you to decide.</li>
</ul>
<p>Or, maybe, someone has already shared a Pawn scale tag with you, so that you 
can use a scale that they created or found themselves.</p>
<h2>Pawn Scale Tags</h2>
<p>Scale tags are a handy way that you can share your Pawn scales with other 
people, similar to how you can share talent specs with others just by giving 
them a link to the WoW talent calculator.&nbsp; A sample scale tag looks like 
this:</p>
<p class="codeblock">
	( Pawn: v1: &quot;Total fire damage&quot;: SpellDamage=1, FireSpellDamage=1 )</p>
	<p>Generally, they&#39;re considerably longer than that, but the overall format 
	is still the same.&nbsp; A scale tag includes the parentheses ( ) on the 
	ends and everything in-between.</p>
<p>It&#39;s possible to use Pawn along with scale tags that other people have 
created and never have to do any custom calculations or work yourself.&nbsp; 
Here&#39;s how you can use scale tags to share Pawn scales.</p>
<h3>Adding a Pawn scale that someone shared with you</h3>
<p>You can easily add Pawn scales that someone else shared with you as a scale 
tag to your own copy of Pawn.&nbsp; To access the Pawn configuration UI, open 
your character sheet and inventory (the <b>C</b> key) and click the Pawn button 
in the lower-right corner.&nbsp; Or, type the following slash command:</p>
<p class="codeblock">
	<code>/pawn</code></p>
<p>From this screen, click <b>Import</b>.&nbsp; A window will appear where you can paste the entire scale tag that you got 
from someone else.&nbsp; Press Ctrl+V to paste a scale tag from the clipboard 
into this window.&nbsp; Once you&#39;re done, click OK, and that scale will be added 
to your copy of Pawn.</p>
<ul>
	<li>You can&#39;t import a scale tag if the scale has the exact same name as a 
	scale you already have.&nbsp; For example, if you have a scale named &quot;Pawn 
	value&quot;, you can&#39;t import a new scale tag named &quot;Pawn value&quot;.</li>
	<li>To copy a scale tag from your web browser, highlight the entire scale 
	tag with your mouse, and then press Ctrl+C to copy it.&nbsp; Make sure that 
	you get the whole thing, including the &quot;(&quot; at the beginning and the &quot;)&quot; at 
	the end.</li>
</ul>
<h3>Sharing a Pawn scale with others</h3>
<p>You can share one of your Pawn scales with 
others by exporting it from the configuration UI.&nbsp; Click the Pawn button on 
your character inventory window, or type the following slash command:</p>
<p class="codeblock">
	<code>/pawn</code></p>
<p>From here, choose the scale that you want to export (if you have more than 
one) from the <b>Current scale</b> list, and then click <b>Export</b>.&nbsp; A window will appear containing your entire scale tag, but most of it will be 
scrolled off to the left where you can&#39;t see it.&nbsp; Press <b>Ctrl+C</b> to copy the 
scale tag to your clipboard.&nbsp; Then, switch to your web browser or an 
instant message window, or wherever you&#39;d like to share your Pawn scale, and 
press <b>Ctrl+V</b> to paste the tag to that window.</p>
<h3>Finding more Pawn scales</h3>
<p>You can find more Pawn scales on the unofficial <a href="http://pawnmod.trenchrats.com/index.php" target="_blank">
Pawn Scales Resources Forum</a>.&nbsp; Or, try the Pawn page at
<a target="_blank" href="http://www.curse.com/downloads/details/8214/">Curse</a> or
<a target="_blank" href="http://wowui.incgamers.com/?p=mod&amp;m=3999">
WoWUI.IncGamers</a>.</p>
<h2>Setting up a custom Pawn scale for one of your characters</h2>
<p>You can customize your Pawn scale in the Pawn configuration UI.&nbsp; To show 
it, click the Pawn button in the lower-right corner of the character inventory 
window (the <b>C</b> key), or type the following slash command:</p>
<p class="codeblock">
	<code>/pawn</code></p>
<p>Nobody thinks all 
statistics are created equal.&nbsp; Warrior tanks don&#39;t care about intellect and 
spirit.&nbsp; Priests don&#39;t care about strength.&nbsp; You can customize Pawn to 
only look at the stats that you care about.&nbsp; Let&#39;s do it now.</p>
<p>The Pawn configuration UI has everything you need to make changes to your 
scale, as well as import scales from other people, export them so you can share 
yours with others, and create multiple new scales for different situations.&nbsp; 
Right now, the &quot;Pawn value&quot; scale is selected and ready to be modified.</p>
<p>On the left, you see a long list of all of the different item stats that Pawn 
understands.&nbsp; They&#39;re grouped into categories—the primary stats like 
Stamina and Intellect are at the top, weapon stats are another section, 
spell-related state are another, sockets for gems are another, and so on.&nbsp; 
The default Pawn value scale that was created for you has a value for almost 
every stat.</p>
<p>So, let&#39;s make some changes.&nbsp; Let&#39;s delete the stats that we don&#39;t care 
about.&nbsp; If you&#39;re a melee class, you can get rid of intellect and spirit.&nbsp; 
To do this, click on Intellect in the list on the left (it&#39;s near the top).&nbsp; 
When you click on a stat, you see a little description about the stat to the 
right (there&#39;s not much to say about intellect), and a box where you can type a 
new value.&nbsp; To get rid of intellect, either delete the number from the box, 
or replace it with 0.&nbsp; Then, choose spirit from the list and delete it too.&nbsp; 
You can delete any stats you don&#39;t care about, and you can change the value of 
any stat in the list.&nbsp; (If you find yourself removing a lot of stats, you 
can also create a new empty scale and start from scratch.&nbsp; That would 
probably be easier than deleting everything individually.&nbsp; The downside is 
that you don&#39;t get to see the starting values we suggested for each stat.)</p>
<p>Cool.&nbsp; You don&#39;t have to do anything complicated just yet; that should 
be fine.&nbsp; Your changes will take effect immediately; you can hover over new 
items or click links in trade chat and you&#39;ll see updated values based on your 
newly-modified scale.&nbsp; Once you have thing set up the way you like them, 
Pawn will be customized to exactly what you care about in items.</p>
<p>If you ever manage to really screw things up, you can click Delete to delete 
the scale you&#39;re working on, and then click New default to create a new scale 
from the defaults.&nbsp; If you name it &quot;Pawn value&quot; you&#39;ll be right back where 
you started.</p>
<h3>Setting up a second Pawn scale</h3>
<p>You don&#39;t have to have one scale called &quot;Pawn value&quot;; you can set up as many 
as you like.&nbsp; To do this, go into the Pawn configuration UI and click <b>
New empty</b> to start a new scale with no values for any stat, or <b>New 
default</b> to start a new scale using the defaults as a starting point.&nbsp; 
When you have two different scales, Pawn will show two numbers on each item you 
hover over or click in chat.&nbsp; You can have any number of scales; just 
choose the one that you want to work on in the configuration UI before you start 
making changes to the stats.</p>
<h2>Notes</h2>
<p>Well, hopefully that&#39;s enough to get you started.&nbsp; If you&#39;re interested 
in customizing Pawn further, check out the <b>Options</b> tab of the Pawn UI, 
and rest of this document.</p>
<h3>Contacting the author</h3>
<p>I&#39;m interested in knowing what you think of Pawn, and what you use 
it for.&nbsp; Bug reports and suggestions are cool too.&nbsp; The best way to contact me is on the
<a href="http://www.curse.com/downloads/details/8214/" target="_blank">Pawn page at Curse</a> or 
the
<a href="http://wowui.incgamers.com/ui.php?id=3999" target="_blank">Pawn page at IncGamers</a>.&nbsp; 
I check both roughly daily.&nbsp; You can also contact me through in-game mail: Vger on Azjol-Nerub (US), Horde.&nbsp; 
(Just make sure that you keep a character on 
my server and check your mail, or I can&#39;t respond!)&nbsp; Also, check out my
<a target="_blank" href="http://www.vgermods.com/">official site</a>, where you 
can find links to all of my mods.</p>
<h3>Reporting bugs</h3>
<p>When reporting bugs, it&#39;s helpful to be as specific as possible.&nbsp; Does 
the problem always happen for you, or just sometimes?&nbsp; Can you think of any 
mods that you&#39;re running that might be related?&nbsp; Does the problem still 
occur if you disable all your mods except Pawn and VgerCore?&nbsp; What item 
does it happen on?</p>
<p>WoW now hides interface error information from you by default.&nbsp; Reenabling it 
in Interface Options would 
be helpful; the error text includes useful information about where the error 
occurred.&nbsp; Installing a mod like <a href="http://auctioneeraddon.com/dl/" target="_blank">Swatter</a>
can provide even more useful error information that can help Vger track down the bug.</p>
<h3>Key bindings</h3>
<p>In addition to the options in the Pawn UI, you can also set a key binding to 
open and close the Pawn UI.&nbsp; Look for it in the list of key bindings under 
&quot;Pawn.&quot;</p>
<h2>Item valuation notes</h2>
<p>Here are some notes that may help you while you&#39;re setting up your Pawn 
scales.</p>
<h3>Socket bonuses</h3>
<p>Socket bonuses are factored into the value of an item, even if the sockets 
are empty.&nbsp; Since gems can be readily purchased for very low cost, it&#39;s 
assumed that the player can easily socket the proper gems in order to get the 
bonus, <i>or</i> get better statistics from socketing different gems.&nbsp; For 
example, let&#39;s say you have an item with a red socket.&nbsp; Your scale says 
that a red socket is worth 4, and strength is worth 1.&nbsp; If you socket a gem 
that gives you +4 strength in that socket, the value of the item will stay the 
same: it lost a red socket worth 4 points, and gained 4 strength each worth 1 
point.&nbsp; If you socket a gem worth anything other than 4 points, the item 
value <i>will </i>change.</p>
<p>In the default Pawn scale, sockets are worth four 
	base stats, since you can easily purchase vendor gems that give you four of 
	a base stat upon first receiving a socketed item.&nbsp; You may wish to 
	value sockets more highly, since jewelcrafters can produce nicer gems for a 
nominal fee.&nbsp; The following table summarizes how many base stats each 
&quot;tier&quot; of gems has:</p>
<table>
	<tr>
		<td colspan="2"><i>Gems at level 70</i></td>
	</tr>
	<tr>
		<td><b>Gem quality</b></td>
		<td><b>Number of base stats</b></td>
	</tr>
	<tr>
		<td>White (vendor)</td>
		<td>4</td>
	</tr>
	<tr>
		<td>Green (crafted)</td>
		<td>6</td>
	</tr>
	<tr>
		<td>Blue (crafted)</td>
		<td>8</td>
	</tr>
	<tr>
		<td>Epic (BoP heroic)</td>
		<td>9</td>
	</tr>
	<tr>
		<td>Epic (raid crafted)</td>
		<td>10</td>
	</tr>
	<tr>
		<td>Epic (BoP JC-only crafted)</td>
		<td>12</td>
	</tr>
</table>
<br />
<table>
	<tr>
		<td colspan="2"><i>Gems at level </i>80</td>
	</tr>
	<tr>
		<td><b>Gem quality</b></td>
		<td><b>Number of base stats</b></td>
	</tr>
	<tr>
		<td>Green (crafted)</td>
		<td>12</td>
	</tr>
	<tr>
		<td>Green (perfect crafted)</td>
		<td>14</td>
	</tr>
	<tr>
		<td>Blue (crafted)</td>
		<td>16</td>
	</tr>
	<tr>
		<td>Epic (raid crafted)</td>
		<td>20</td>
	</tr>
	<tr>
		<td>Epic (BoP JC-only crafted)</td>
		<td>27</td>
	</tr>
	</table>
<p>Pawn is smart enough to notice cases when the socket bonus isn&#39;t worth 
socketing inferior gems, too.&nbsp; For example, let&#39;s say you have a PVP scale 
where you value stamina and resilience rating at 1 point each.&nbsp; You might 
value a blue socket at 12 points (for Solid Star of Elune) and a yellow socket 
at 8 points (Mystic Dawnstone).&nbsp; Now, imagine one of the S3 Vindicator&#39;s 
Pendant items, which have a yellow socket and +3 Stamina socket bonus. Previous 
versions of Pawn would value that socket and bonus at 11 points: 8 for the 
socket, and 3 for the bonus. Now Pawn is smart enough to notice that it would be better to ignore 
the socket bonus and just socket a blue gem, so it values it at 12 points.&nbsp; 
If you turn on the <b>Show debug info</b> option, Pawn will make a note of this 
in your chat log.</p>
<p>If you don&#39;t like this new behavior, you can force Pawn to use the old 
behavior and always use the correct color of gem instead of trying to maximize 
the value of an item.&nbsp; This setting can be set individually for each scale.&nbsp; 
To change it, select the scale you want to modify, and then select one of the 
three colored gems from the list of stats, and then choose the appropriate 
option in the list that appears.</p>
<h3>Resistances</h3>
<p>For resistances, there&#39;s an &quot;all resistances&quot; stat and individual resistances.&nbsp; The +3 All Resistances cloak 
	enchantment would add three points of &quot;all resistances&quot; to the cloak, but no points 
	of &quot;fire resistance.&quot;&nbsp; If you&#39;re putting together a scale for fire resistance, 
	give points to both &quot;all resistances&quot; and &quot;fire resistances.&quot;</p>
<h3>Weapon speed</h3>
<p>Weapon speed can work a little differently than the other stats.&nbsp; Some 
people value weapon speed based on how much faster or slower a weapon is than a 
particular speed.&nbsp; The &quot;speed baseline&quot; stat (which isn&#39;t really a stat, 
per se) lets you choose this baseline speed, instead of 0, which is the speed 
baseline if you don&#39;t pick a different one.&nbsp; For example, to give an item 1 
point for every tenth of a second slower than 2.9 seconds per swing (useful for, 
say, enhancement shamans), set speed to 10 (10 = 1 / 0.1) and speed baseline to 
2.9.&nbsp; If you value faster weapons, pick your preferred speed baseline and then set 
the value speed to be negative, because higher numbers for speed are bad for 
you.</p>
<p>Speed baseline shows up in the &quot;special weapon stats&quot; category.</p>
<h3>Special weapon stats</h3>
<p>If you want to value different types of weapons differently, don&#39;t use the 
regular DPS, minimum damage, maximum damage, and speed stats; instead, use the 
ones in the &quot;special weapon stats&quot; category at the end of the list.&nbsp; For 
example, if you&#39;re a hunter, you might value ranged DPS much higher than melee 
DPS, since most of your damage comes from ranged attacks.</p>
You won&#39;t want to use all of the weapon min damage, max damage, and DPS 
	stats all at once.<ul>
		<li>Do you care about top-end damage only?&nbsp; Use the max damage 
		stats.&nbsp; (max damage, 1H: max damage, Ranged: max damage, ...)</li>
		<li>Do you care about damage per second only?&nbsp; Use the DPS stats.&nbsp; 
		(DPS, 1H: DPS, Ranged: DPS, ...)</li>
		<li>Do you care about only melee weapons in general, but not which 
		hand?&nbsp; Use the Melee stats.&nbsp; (Melee: min damage, Melee: DPS, ...)</li>
		<li>Do you care about the top end damage of all melee weapons that fit 
		in your main hand?&nbsp; Use MH: max damage <i>and</i> 1H: max damage.</li>
		<li>If you use the specialized versions of stats, don&#39;t also use the 
		general ones.&nbsp; For example, if you use Melee: DPS, don&#39;t also use 
		DPS.&nbsp; 
		If you use Melee: min damage and/or Melee: max damage, you probably don&#39;t want 
		to also use Melee: DPS.</li>
		<li>The OH: DPS stat and other off hand-related stats do not take 
		into account the decreased damage and hit rate of off-hand weapons.&nbsp; 
		The information is, as always, pulled straight from the tooltip.</li>
		<li>If you care about average damage versus minimum and maximum damage, 
		take the value you would have assigned to average damage if it existed 
		as a stat, and add half to minimum damage and half to maximum damage.&nbsp; 
		For example, if you wanted to set Ranged: average damage to 10, but then found 
		out that Ranged: average damage doesn&#39;t exist, set Ranged: min 
		damage to 5 and Ranged: max damage to 5 instead.</li>
	</ul>
<h3>Armor</h3>
<p>Most classes and specs will want to assign a single value to armor value.&nbsp; 
However, feral druids and death knights have abilities and talents that multiply 
their armor by a certain percentage.&nbsp; These abilities only multiply armor 
found on cloth (including cloaks), leather, mail, and plate armor (&quot;base armor&quot;), and not weapons, 
trinkets, rings, necklaces, enchantments, and armor kits (&quot;bonus armor&quot;).&nbsp; These classes can value the 
two types of armor separately by giving values to the appropriate stats.&nbsp; 
If they do, they should not assign a value to the normal &quot;armor&quot; stat, or armor 
will be counted twice.</p>
<p>Please note that pre-Wrath items that had bonus armor (in green text) will 
have the full armor value reported as base armor even though some is considered bonus 
armor by the game.&nbsp; There is currently no way for mods to know how much of that armor 
value is base and how much is bonus.</p>
<h3>Normalizing values (like Lootzor)</h3>
<p>With the &quot;Normalize values&quot; option disabled (the default), Pawn calculates values by multiplying each stat on 
an item by the value of that stat in each of your scales.&nbsp; If you enable 
this option, Pawn will take that number and divide it by the sum of <i>all</i> 
of the stat values in each of your scales.&nbsp; This causes Pawn to generate 
the same sorts of numbers that <a target="_blank" href="http://www.lootzor.com/">
Lootzor</a> does.</p>
<p>For example, if your scale were ( Stamina = 1, Intellect = 2, 
		Spell power = 1 ), then Lootzor would divide the item&#39;s value by 4.&nbsp; 
		An item with 10 Stamina, 10 Intellect, and 20 Spell power would have a value 
		of 50 with this option off, and 12.5 with this option on.</p>
<p>This option is not particularly useful for the default Pawn scale, 
		as it includes too many stats.&nbsp; It&#39;s more useful if you use more 
		focused scales, especially if you want to be able to compare values from 
		two different scales.&nbsp; The numbers will not be exactly the same as you see on Lootzor in 
		all cases, because Lootzor and Pawn still work a little differently.&nbsp; 
		For example, Lootzor picks gems to socket for you, whereas Pawn lets you 
		pick an explicit value for sockets.</p>
<h3>Unrecognized stats (*)</h3>
<p>It&#39;s normal for certain rare item characteristics to be listed with an asterisk (*).&nbsp; 
You need to decide how important that bonus is to you yourself.&nbsp; For 
example, Pawn doesn&#39;t have a value for &quot;Equip: Increases the effect that healing 
and mana potions have on the wearer by 40%&quot; because only one item is like that, 
and the value in Pawn comes from the fact that even though each item is 
different, the stats on items are mostly the same.&nbsp; But, if 
you come across an item that has a <i>standard </i>statistic, such as intellect, 
crit rating, or spell power, or fire resistance, and Pawn marks it with an 
asterisk, you might want to let Vger know—take a 
note of which item has the problem, and which statistic on the item that Pawn 
didn&#39;t understand.&nbsp; You can use the <b>Show debug info</b> calculation 
option (see &quot;The Options tab&quot; below) to learn more about how Pawn is calculating the stats for your item.&nbsp; Also, be sure to check the &quot;known issues&quot; section 
at the bottom of this document; I might already know about the problem.</p>
<h4>Set bonuses</h4>
<p>Set bonuses are an exception: set bonuses are never counted for any stats, 
whether you qualify for them or not.&nbsp; However, they don&#39;t get asterisks, 
mainly just because all set items would have a bunch of them and it would just 
be a lot of &quot;noise.&quot;</p>
	<h2>Mod support</h2>
<p>Have a favorite mod that doesn&#39;t seem to work with Pawn?&nbsp; Let me know.&nbsp; 
I may not be able to add support for your favorite, but I might be able to 
suggest a replacement, or update Pawn to work better in a future version for 
popular mods.</p>
<h3>Mods that have been tested and work with Pawn</h3>
<p>This is not a conclusive list.&nbsp; If any of these mods doesn&#39;t seem to be 
working with Pawn, please make sure that you have the latest version of both it 
and Pawn.</p>
<ul>
	<li>Ackis Recipe List</li>
	<li>AtlasLoot</li>
	<li>Armory</li>
	<li>CowTip</li>
	<li>EQCompare</li>
	<li>EquipCompare</li>
	<li>FuBar</li>
	<li>ItemSync</li>
	<li>Link Wrangler</li>
	<li>LootLink</li>
	<li>Mendeleev</li>
	<li>MobInfo-2</li>
	<li>MonkeyQuest</li>
	<li>MultiTips</li>
	<li>Outfitter</li>
	<li>Rating Buster</li>
	<li>Skinner</li>
	<li>Spyglass</li>
	<li>tdItemTip</li>
	<li>tekKompare</li>
</ul>
<h2>Release history</h2>
<h3>Version 1.1.13</h3>
<ul>
	<li>Fixed the "attempt to perform arithmetic on local 'Dps&#39; (a nil value)&quot; 
	issue introduced by 1.1.12 relating to feral attack power calculations.</li>
</ul>
<h3>Version 1.1.12</h3>
<ul>
	<li>Though it doesn&#39;t actually exist as a real weapon stat anymore, druids 
	can once again assign a value to feral attack power instead of weapon DPS if 
	they don&#39;t like multiplying by 14.</li>
	<li>Updated Outfitter support to handle newer versions of Outfitter.&nbsp; 
	(If alternate outfit tooltips stop working for you, be sure to download the 
	latest version of Outfitter too.)</li>
</ul>
<h3>Version 1.1.11</h3>
<ul>
	<li>When &quot;show item levels&quot; is enabled, you can now hover over the Pawn 
	button on your character sheet or an inspected player&#39;s character sheet to 
	get an estimate of that player&#39;s average item level in epic gear.&nbsp; For 
	example, an epic gear level of 200 means that the player is in full 10-man 
	Naxxramas gear; 213 means that the player is in full 25-man Naxxramas gear.</li>
</ul>
<h3>Version 1.1.10</h3>
<ul>
	<li>Added support for Pawn values on Outfitter alternate-outfit tooltips.</li>
</ul>
<h3>Version 1.1.9</h3>
<ul>
	<li>Fixed a bug where scales that used to have a value for colorless sockets 
	back when Pawn included them as a possible stat would show inaccurate values 
	if you had normalization turned on.</li>
	<li>Fixed a bug where armor penetration gems (like Fractured Scarlet Ruby) 
	didn&#39;t work in the English version.</li>
	<li>Added support for Titanium Plating and Enchant Weapon: Accuracy.</li>
	<li>Minor updates for colorblind mode in patch 3.1.</li>
</ul>
<h3>Version 1.1.8</h3>
<ul>
	<li>Removed the feral attack power stat entirely since it no longer exists 
	directly on weapons.&nbsp; (Feral druids should increase their value for 
	weapon DPS accordingly.)</li>
	<li>Added compatibility with the mod tdItemTip.</li>
</ul>
<h3>Version 1.1.7</h3>
<ul>
	<li>One more potential fix for the error that I worked on in the last 
	version.</li>
</ul>
<h3>Version 1.1.6</h3>
<ul>
	<li>Fixed an issue where Pawn would in rare situations cause an error when it was 
	loaded for the first time for a character (either a new character, or a 
	character new to Pawn).&nbsp; Whether or not a given person would actually 
	experience this bug is essentially random.&nbsp; This is also reported to 
	have worked around game crashes that a few people were seeing.</li>
	<li>Added support for Enchant Boots: Greater Vitality, and the hit rating 
	effect of Titanium Weapon Chain.</li>
</ul>
<h3>Version 1.1.5</h3>
<ul>
	<li>Feral druids and death knights rejoice!&nbsp; You can now assign 
	separate values to base armor (on cloth, cloaks, leather, mail, and plate) and bonus 
	armor (on weapons, trinkets, necklaces, rings, and enchantments).<ul>
		<li>Please note that pre-Wrath items that had bonus armor (in green 
		text) will have the full armor value reported as base armor even though 
		some is bonus armor.&nbsp; There is currently no way for mods to tell 
		the difference.</li>
	</ul>
	</li>
	<li>Updated the default values for the socket stats to more appropriate 
	values, assuming that you would use level 80 blue gems in them.&nbsp; Existing 
	scales will not be changed.</li>
	<li>Support for colorless / prismatic sockets added by blacksmithing has 
	been removed.&nbsp; Since these sockets never appear on items normally, and 
	they are simply an interim stage (you&#39;d never socket an item and then decide 
	not to put a gem in it), I decided it didn&#39;t make sense to assign values to 
	them. </li>
	<li>The red text that appears after socketed jewelcrafter-only BoP gems that 
	says that they require jewelcrafting will no longer appear with an asterisk 
	(*).</li>
	<li>Added support for Enchant Boots: Icewalker.</li>
	<li>Worked around a bug that could cause the Compare tab to stop working in 
	certain situations.</li>
</ul>
<h3>Version 1.1.4</h3>
<ul>
	<li>Fixed a bug where, on the Compare tab, meta sockets would appear under 
	the &quot;socket bonus&quot; heading instead of the &quot;sockets&quot; heading.</li>
	<li>Enchantments that are on enchanters&#39; rings when you are not an enchanter 
	(the ones that appear in red) will no longer appear with asterisks (*).</li>
	<li>Armor penetration rating on new Wrath of the Lich King items will now be 
	interpreted correctly.</li>
</ul>
<h3>Version 1.1.3</h3>
<ul>
	<li>This is the patch 3.0 version of Pawn, and will not work properly on WoW 
	2.4.x.&nbsp; The stats Spell damage, Healing, Spell hit rating, Spell crit 
	rating, and Spell haste rating have all been removed.&nbsp; Spell damage and 
	Healing have been replaced with Spell power, and the three Spell combat 
	ratings have been combined into hybrid ratings that work for both casters 
	and non-casters.&nbsp; Pawn will update your scales automatically, but you 
	might want to check the values of those stats to make sure that they are in 
	line with what you&#39;d expect.</li>
	<li>Added stats that allow you to assign different values to different armor 
	types (such as plate, cloth, etc.).</li>
</ul>
<h3>Version 1.1.2</h3>
<ul>
	<li>Added support for account-bound (gold-quality) items and more new things that appear in 
	WoW 3.0.</li>
	<li>Fixed an error message that could appear when using some item links from 
	sites like Wowhead.</li>
	<li>Armor penetration works once more on WoW 3.0.</li>
</ul>
<h3>Version 1.1.1</h3>
<ul>
	<li>Fixed Link Wrangler compatibility, which was broken in Pawn 1.1.</li>
	<li>Items that have at least one recognized stat (normally marked with an 
	asterisk) will be marked as such in the Compare tab.&nbsp; (This feature 
	existed in 1.1 betas but did not appear in the final version.)</li>
	<li>Added support for Lake Wintergrasp items and the Scourgestone.</li>
</ul>
<h3>Version 1.1</h3>
<ul>
	<li>This version of Pawn has been tested on both the live realms and on the Wrath of 
the Lich King beta, and includes <i>tons</i> of fixes to make Pawn work 
	correctly on Wrath servers, and to support new stats and types of items that 
	appear in the expansion content, including new stats, new gems, encrypted 
	items, colorless sockets, and more.</li>
	<li>Pawn now sports a new tab, Compare, which lets you see two items 
	side-by-side to compare their stats in more detail.&nbsp; Check it out!<ul>
		<li>You can compare any two items in your inventory or a merchant&#39;s 
		inventory by dropping them in 
		the slots.</li>
		<li>If the left slot is empty and you drop an item in the right slot, 
		your currently equipped item will automatically be put in the left slot.</li>
		<li>In addition to dragging and dropping items, all of the following 
		shortcuts also work:<ul>
			<li>Clicking either of the &quot;currently equipped&quot; shortcut buttons 
			that appear in the lower-left corner once there is an item in the 
			right slot.</li>
			<li>Hovering over an item in your inventory, another player&#39;s 
			inventory, a vendor&#39;s inventory, an item link window, AtlasLoot, or 
			other locations, and pressing the &quot;[&quot; or 
			&quot;]&quot; key.&nbsp; (This key binding is customizable in the regular key 
			bindings interface.)</li>
			<li>You can also right-click item link windows and item icons in 
			loot roll windows to immediately compare the item with your 
			currently equipped item.</li>
		</ul>
		</li>
	</ul>
	</li>
	<li>The first time you run Pawn after upgrading to 1.1, Pawn will 
	automatically bind keys to its commands if you aren&#39;t using those keys for 
	other things.&nbsp; By default, &quot;P&quot; will open and close the Pawn UI, and &quot;[&quot; 
	and &quot;]&quot; are used for item comparisons.&nbsp; If 
	you later unbind those keys or bind them to other actions, Pawn won&#39;t try to 
	rebind them.</li>
	<li>Fixed a bug where Pawn values didn&#39;t show up on item link windows if you 
	only had unenchanted numbers visible, not enchanted numbers.</li>
	<li>Fixed a problem where error text would appear in the chat window when 
	hovering over recipes in Ackis Recipe List and possibly other similar mods.</li>
	<li>German users rejoice!&nbsp; When entering stat values you can now use a 
	comma instead of a period as a decimal separator—for example, &quot;0,5&quot; now 
	works in addition to &quot;0.5&quot;.</li>
	<li>In this version of Pawn, I&#39;ve significantly reorganized a lot of the code that reads 
	and annotates item tooltips.&nbsp; This, coupled with other changes in Wrath 
	of the Lich King, is likely to cause some conflicts with other mods.&nbsp; 
	If you run into problems with Pawn, please remember to try to reproduce the 
	same problem with no other item-related mods installed.&nbsp; I still may be 
	able to fix the bug if it turns out that the bug is related to another mod, 
	but I need to know <i>which</i> mod to download and try.</li>
	</ul>
<h3>Older versions</h3>
<ul>
	<li>See the <a href="Version%20history.htm">version history</a> document for 
	information about older versions of Pawn.</li>
</ul>
	<h2>Known issues and bugs</h2>
<p>See the <a href="Version%20history.htm">version history</a> document for 
information about known issues and bugs.</p>
<h2>Future versions</h2>
<p>See the <a href="Version%20history.htm">version history</a> document for a 
list of some of the features I&#39;m considering for future versions of Pawn.</p>
<h2>The fine print</h2>
<p>© 2006-2009 Green Eclipse.&nbsp; This mod is released under the Creative Commons
<a href="http://creativecommons.org/licenses/by-nc-nd/3.0/" target="_blank">
Attribution-NonCommercial-NoDerivs 3.0</a> license.&nbsp; In short, this means 
that you can use it, copy it, and share it, but you can't sell it or distribute 
your own altered versions without permission.  By using the mod you agree to the terms of the license.  For more information, click the link.</p>

</body></html>
